Simulations
Interactive, watermarked science demonstrations — pick one to adjust its parameters and run it.
Angular Momentum
LAUNCHSpin a platform up, then pull two hand-held masses in toward the axis and watch the spin rate jump — angular momentum stays fixed the whole time, so pulling the masses in tighter is the only thing driving the speed-up.
See what it does →Atwood Machine Challenge
FREELift the load: the server picks a random load mass, pulley rig (including rope/pulley friction), goal direction (top or bottom), and a target time or speed (always achievable), you dial in the effort mass, and real Atwood-machine physics judges the attempt. Solving it refunds your run.
See what it does →Atwood Machine
LAUNCHHang two masses from a string over a pulley — adjust each mass, gravity, the pulley's own mass, and rope/pulley friction to see which side descends, how their tensions differ, and watch the balanced case where equal masses simply hang still.
See what it does →Beats (Two Close Frequencies)
FREEPlay two tones a few hertz apart and watch the combined wave swell and fade — the beat you hear is the difference between the two frequencies, and you can tune it to zero.
See what it does →Beer-Lambert Absorbance
FREEShine light through a coloured solution in a cuvette and watch the beam dim as absorbance builds with concentration, path length, and wavelength — trace the absorption spectrum and read off the transmittance.
See what it does →Bernoulli's Venturi Tube
FREESend fluid through a pipe that narrows to a throat and widens back out — adjust the inlet/throat diameters, flow speed, fluid density, and inlet pressure to watch tracer particles speed up in the throat while manometers show the pressure drop Bernoulli's equation predicts.
See what it does →Binding Energy per Nucleon (Fusion vs Fission)
FREETrace the curve that explains where nuclear energy comes from — see why fusing light nuclei and splitting heavy ones both release energy, and check the energy of a specific reaction against the curve.
See what it does →Blackbody Glow (Colour Temperature)
ORBITHeat an object toward a chosen target temperature and watch it glow the colour a real blackbody emits — deep red to blue-white — while its radiated power rises steeply with temperature.
See what it does →Bohr Model (Hydrogen-like Atom)
FREEWatch an electron drop between energy levels of a hydrogen-like atom and see the photon it gives off — pick the levels and the nuclear charge, and read the wavelength, energy and which series the line belongs to.
See what it does →Buoyancy (Archimedes' Principle)
FREEDrop a uniform object into a tank of fluid — adjust the object's density, the fluid's density, and the object's size to see it settle at its equilibrium floating depth, or sink straight through, exactly as Archimedes' principle predicts.
See what it does →Calorimetry / Thermal Mixing
FREEBring two masses at different temperatures and specific heats into contact — watch both temperatures converge exponentially to the exact energy-conserving equilibrium temperature.
See what it does →Charged Particle in Electric & Magnetic Fields
INTERSTELLARFire a charged particle into a uniform magnetic field (a closed cyclotron circle), add a uniform electric field (a bending parabola), or combine both to see the guiding center drift sideways — adjust charge sign, mass, speed, and both fields.
See what it does →Paper Chromatography: Separating Inks
FREEWatch the colours in an ink pull apart on a strip of paper. The bottom of the strip stands in a solvent, which creeps up the paper by itself and carries the dyes along. Each dye is attracted to the paper and to the solvent by a different amount, so some travel almost as far as the solvent and others hardly leave the pencil line. Pick the sample (black ink, green food colouring, a brown sweet coating or a single pure dye), the solvent (water or ethanol), how long the strip runs and how big the starting dots are. Reference lanes beside the sample show each dye on its own, so you can see which spot is which. Then measure how far each spot moved and divide by how far the solvent moved to get its Rf value, a number that does not change with the run time and helps to identify a dye. For instance, in black ink the yellow dye has an Rf of 0.78 in water.
See what it does →Uniform Circular Motion
FREESwing a mass on a string in a horizontal circle at a chosen radius and constant speed — see the centripetal acceleration, force, and period, and watch the force grow with the square of speed.
See what it does →1-D Collisions
FREESend two blocks toward each other on a frictionless track — adjust their masses, starting speeds, and coefficient of restitution to see momentum conservation and kinetic-energy loss in action.
See what it does →2-D Elastic Collisions
ORBITSend two disks toward each other with a chosen impact parameter — adjust their masses, starting speeds, and how off-center the hit is to see a head-on collision exchange velocities and a glancing one deflect both disks sideways, momentum and kinetic energy conserved exactly.
See what it does →Compton Scattering (Photon Billiards)
LAUNCHFire an X-ray or gamma photon at an electron and watch it bounce off with less energy — the wavelength shift depends only on the angle, which is the evidence that light comes in particles.
See what it does →Coulomb's Law
FREERelease a second charge from rest near a fixed one — adjust both charges' sign and size and the starting separation to see it attract or repel exactly as F = kq1q2/r² predicts.
See what it does →Cyclotron Motion
LAUNCHFire a charge into a uniform magnetic field, perpendicular to its velocity — adjust the entry speed, field strength, and charge-to-mass ratio to see the radius and period of the resulting circular orbit.
See what it does →Disease Spread and Vaccination
ORBITWatch a disease spread through 1000 people shown as 400 dots, and see how vaccination stops it. Choose how many others each case infects (R0), how many days people stay infectious, how many people are vaccinated and how many are infected on day 0. The dots turn from blue to red as the infection spreads outward from the first cases, then to green as people recover and become immune, while vaccinated people carry a ring and are never infected. A graph follows the share of people who are not yet infected, infected and recovered, and a gauge marks the herd immunity level, 1 - 1/R0 (for instance 1 - 1/3 = 66.7 % when R0 is 3), above which the disease can no longer spread. The results give the peak share infected and the day it happens, the total who catch it and how long the outbreak lasts.
See what it does →Flatten the Curve
FREEThe server picks how contagious a disease is, how long people stay infectious and how many are ill at the start, plus a target band for the most people ill at once (always achievable), you set the share of people vaccinated, and a real epidemic model judges the run. Landing the peak in the band refunds your run.
See what it does →Doppler Effect
LAUNCHFly a sound source past a fixed observer — adjust its speed, true pitch, the speed of sound, and how close it passes to hear (and see, in the compressed and stretched wavefronts) the classic pitch glide, and watch a Mach cone form once it goes supersonic.
See what it does →Double Pendulum
INTERSTELLARHinge a second rod off a swinging pendulum's bob and release both from a large starting angle — watch a genuinely chaotic system where a fraction-of-a-degree difference in the start sends it on a completely different path.
See what it does →Double-Slit Interference
INTERSTELLARShine coherent light through two narrow slits and watch the exact bright/dark fringe pattern form on a screen — adjust wavelength, slit separation, slit width, and screen distance to see the fringes tighten, widen, and even lose whole orders to the single-slit diffraction envelope.
See what it does →Driven Oscillator & Resonance
INTERSTELLARPush a damped mass on a spring with a sinusoidal driving force — sweep the driving frequency through the natural frequency and watch the transient build into a steady-state oscillation, tracing out the resonance curve as you go.
See what it does →Electrolysis: Splitting Compounds with Electricity
INTERSTELLARWatch an electric current split a compound apart. Two electrodes dip into a liquid and are joined to a DC supply: positive ions drift to the negative electrode (the cathode) and gain electrons, negative ions drift to the positive electrode (the anode) and lose electrons, and the products appear as bubbles or as a growing layer of metal. Choose molten lead bromide, copper sulfate solution with inert or copper electrodes, concentrated sodium chloride solution or dilute sulfuric acid, then set the current and how long it flows. The half-equation for each electrode is shown, with the charge passed and the amount of each product worked out from Faraday's laws, for instance 1 A for 20 minutes deposits 0.395 g of copper. With copper electrodes the anode loses exactly the mass the cathode gains, and dilute sulfuric acid gives hydrogen and oxygen in a 2 to 1 volume ratio.
See what it does →Energy on a Track: Kinetic and Potential Energy
FREERelease a cart from rest on a curved track and watch its energy change hands. Going down, stored (potential) energy becomes motion (kinetic) energy, and climbing again stores it back. Live bars show the kinetic, potential and heat energy in joules, and the total never changes. Add friction to see energy turn into heat, so each swing is lower than the last until the cart stops. Change the track, height, mass and gravity, and start high enough on the hilly track to roll right over the hill and off the end.
See what it does →Stop in the Zone
FREEThe server picks a track, cart mass, gravity and friction, plus a target zone for how far the cart rolls in total before it stops (always achievable), you dial in the release height, and real energy-on-a-track physics judges the run. Stopping in the zone refunds your run.
See what it does →Enzyme Activity
FREEDial up temperature, pH, substrate, and enzyme concentration and watch reaction rate rise and fall — with a saturation curve for substrate and a starch–iodine style colour change as the reaction progresses.
See what it does →Equilibrium Shift
INTERSTELLARLet a reversible gas reaction settle into equilibrium, then disturb it — add a reactant, remove product, compress or expand the vessel, or heat or cool it — and watch the concentrations shift and resettle into a new equilibrium, with a visible colour change for the nitrogen dioxide reaction.
See what it does →Electromagnetic Induction (Faraday's Law)
ORBITSlide a bar magnet through a coil — adjust its speed, the coil's turns, and the magnet's strength to see the induced EMF rise, peak, flip sign as the magnet passes through, and fade as it recedes.
See what it does →Food Chains and Energy Transfer
FREEFollow the sun's energy up a food chain and see how little of it reaches the top. Sunlight falls on grass, and the plants capture only a small share. Each time something is eaten, only a fraction of its energy ends up in the animal that ate it. The rest is lost as heat from living and moving, as waste, or in parts that are not eaten. A bar for each level, drawn to the same scale, shows the energy there, and a second bar beside it shows what was lost on the way up. Set how much sunlight falls, how much the plants capture, how much is passed up each step, and how many levels the chain has (3 to 5). For instance, with the starting settings 4,000,000 kJ of sunlight per square metre a year becomes 40,000 kJ in the grass but only 40 kJ in the top animal.
See what it does →Galvanic Cell: Voltage, Electron Flow and Electrode Mass
INTERSTELLARPick a metal for each half-cell and set the ion concentrations, temperature and load, and see which electrode is the anode and which the cathode, the cell voltage from the Nernst equation, and electrons moving through the wire while ions move through the salt bridge. As the cell runs, the voltage falls and the two electrodes change in mass by different amounts.
See what it does →Genetic Crosses and Chance
ORBITPick a type of cross and the genotype of each parent, and see the exact Punnett square, the expected ratio and a random family of offspring drawn from it. Compare the counts with the ratio using a chi-squared test, and see how far chance moves a small family compared with a large one.
See what it does →Gravity / Free-Fall
FREEDrop an object from a chosen height and watch gravity accelerate it — adjustable g, height, and mass (mass turns out not to matter).
See what it does →The Greenhouse Effect: Earth's Energy Balance
LAUNCHSee how greenhouse gases keep the Earth warm, using the energy that flows in and out. Sunlight arrives, some of it bounces straight back, and the rest warms the ground. The warm ground gives off infrared, and gases in the air absorb some of it and send part of it back down, so the ground ends up warmer than it would be without them. Arrows show each flow in watts per square metre, drawn to one scale, and a graph follows the surface temperature over 25 years. Set the carbon dioxide level (180 to 1,200 ppm), how much sunlight is reflected, whether the water vapour feedback is on, and whether the air starts as it was before industry or as it is today. For instance, with the starting settings the surface is 14.0 °C at 280 ppm, and without any greenhouse gases it would be about −18.6 °C. It is a simple model with one layer of air, so its numbers are a guide, not a forecast.
See what it does →Heating Curve: Changes of State
FREEPick a substance, a mass and a heater power, and watch it warm up, melt, boil and keep warming. The temperature graph goes flat while it changes state, because the heater's energy is breaking the bonds between particles rather than speeding them up. Add heat loss to the room to see how it stretches the flat parts or stops the warming.
See what it does →Done on the Bell
FREEThe server picks a substance, its mass, its starting temperature, how much heat it loses to the room and a timer, plus a target band for its temperature when the timer ends (always achievable), you set the heater power, and a real heating model judges the run. Landing the temperature in the band refunds your run.
See what it does →Hohmann Transfer (Changing Orbits)
ORBITMove a spacecraft from a low orbit to a higher one with two engine burns — see the half-ellipse it coasts along, read both speed changes, and find out why the cheap route is also the slow one.
See what it does →Springs and Hooke's Law
LAUNCHHang weights on a spring one at a time and watch it stretch, bounce and settle, while a graph of pull against stretch is drawn point by point. Within the spring's limit the points fall on a straight line: double the pull and the stretch doubles, and the slope of the line gives the spring's stiffness. Keep adding weight and the line bends, and when the weights come off the spring stays longer than it started. Compare one spring, two joined end to end and two side by side, and change the stiffness, the weights and the limit.
See what it does →Ideal Gas (PV = nRT) Piston
INTERSTELLARLive interactive gas cylinder — set the amount of gas, then drag temperature and applied pressure and watch the piston respond in real time as PV=nRT holds exactly.
See what it does →Inclined Plane with Friction
FREERelease a block from rest on a ramp — adjust the angle, friction, and ramp length to see whether it slides, and how fast it reaches the bottom.
See what it does →Kepler's Laws
ORBITWatch a planet trace an exact elliptical orbit with the star at one focus, its equal-time sectors shaded to show equal-area sweeps, and a second comparison planet whose period and semi-major axis satisfy the same T^2/a^3 ratio.
See what it does →Kinetic Theory of Gases
FREEFill a box with gas particles at a chosen temperature and count — watch them bounce elastically off the walls with speeds drawn from the Maxwell-Boltzmann distribution, and see average kinetic energy track temperature exactly.
See what it does →Driven RLC Circuit (LC Resonance)
LAUNCHDrive a series RLC circuit with an AC source — sweep the drive frequency through the resonant frequency and watch the steady-state current amplitude peak, with the peak's sharpness controlled by the circuit's resistance.
See what it does →Lenz's Law (Magnetic Braking)
FREEDrop a bar magnet through a conducting coil — watch the induced current reverse direction between approach and withdrawal, and see the braking force it creates slow the fall, exactly the classic 'magnet through a copper tube' demonstration.
See what it does →Malus's Law
FREEShine unpolarised light through a polariser and a rotating analyser and watch the transmitted intensity trace out cos-squared of the angle between them — then insert a third polariser between two crossed ones and watch light that should be fully blocked pass through again.
See what it does →Molecular Speed Distribution
ORBITPick a real gas and sweep its temperature, and watch the curve of how many molecules move at each speed shift, broaden, and flatten — track the shaded fraction moving faster than a chosen speed threshold as the temperature climbs.
See what it does →Moon Phases and Eclipses
FREEFollow the Moon through a month of phases from the Sun, Earth and Moon's positions, and see it from the Northern or Southern Hemisphere. The half of the Moon facing the Sun is always lit; what changes is how much of it we can see. Then find out why most new and full Moons bring no eclipse, because the Moon's path is tilted, and when one does.
See what it does →The Motor Effect: Force on a Current
ORBITWatch a current-carrying conductor feel a push in a magnetic field. In one view a thick wire hangs between a north and a south pole; switch on the current and it swings out, with arrows for the field, the current and the force and the force worked out as F = B × I × L (for instance 0.4 T × 3 A × 0.1 m = 0.12 N). In the other view a coil sits on an axle between the poles with a split-ring commutator that reverses the current every half turn, so the coil spins up to a steady speed in rpm while the voltage it pushes back with cuts the current. Change the field strength, the voltage, the length of wire, the number of turns, and reverse the current or the field to see the force and the turning direction flip.
See what it does →Natural Selection: Camouflage
ORBITFollow a population of moths on a tree trunk over many generations. Birds eat the moths that stand out against the bark, the survivors pair up and pass on their colour gene, and the next generation is born. Choose the bark, how many moths are dark at the start, how hard the birds hunt and how well camouflage protects, and watch dark moths take over on dark bark and light moths on pale bark. No single moth ever changes colour: the population changes because the moths that blend in survive and breed more often.
See what it does →Newton's Law of Cooling
FREEPlace an object at a chosen starting temperature into an ambient environment — watch it cool (or warm) exponentially toward the ambient temperature, and see the time constant control how fast it gets there.
See what it does →Nuclear Fission Chain Reaction
INTERSTELLARLoad a sample of some isotope — adjust the isotope, purity, fuel amount, moderator, and cooling/control rods to see the chain reaction fizzle out, self-sustain, or run away, generation by generation.
See what it does →Ohm's Law (DC Circuit)
FREEClose a simple battery-and-bulb loop — adjust the source voltage and resistance to see the current and power follow Ohm's law exactly, with the bulb brightness and charge-flow dots tracking the result live.
See what it does →Orbital Motion (Gravity)
FREEOrbit two bodies about their barycenter — pick each body's mass (planets through stars) and the starting radius and speed to see circular, elliptical, and escaping (hyperbolic) trajectories; a body only glows like a star once it passes the fusion mass threshold.
See what it does →Osmosis: Water Across a Membrane
FREEWatch what happens when two sugar solutions are separated by a thin wall that lets water through but not sugar. Water molecules cross in both directions, but more cross from the weaker solution to the stronger one, so the level on the stronger side rises until the rising level pushes back. Change the sugar on each side and the temperature to see how much and how fast. A second graph shows pieces of plant tissue left in sugar solutions: they gain mass in weak solutions, lose mass in strong ones, and stay the same where the solution matches the inside of their cells.
See what it does →Simple Pendulum
FREESwing a pendulum from a chosen length and starting angle — numerically integrated, so large swings behave correctly (not just the small-angle approximation).
See what it does →Match the Beat
FREEThe server picks a world (the Moon, Mars, Earth or Jupiter), a release angle and a target for how long one full swing should take (always achievable), you set the length of the string, and a real pendulum model judges whether one swing takes that long. Hitting the beat refunds your run.
See what it does →Photoelectric Effect
LAUNCHShine light of a chosen frequency onto a metal plate — adjust the frequency and the metal's work function to see whether an electron is ejected at all, and at what speed, exactly as Einstein's photon picture predicts.
See what it does →Photosynthesis and Respiration
FREEDial up light, CO₂, temperature, hours of daylight and chamber size, and watch a leaf in a sealed chamber photosynthesise in the light and respire all the time. Chamber CO₂ falls by day and rises by night, while a light-response graph shows where photosynthesis matches respiration and then levels off.
See what it does →Poiseuille Flow (Viscous Flow in a Pipe)
ORBITPush a thick or thin liquid through a narrow pipe and watch the flow profile form — the fluid at the wall barely moves, the centre races, and halving the radius cuts the flow to a sixteenth.
See what it does →Population Growth
ORBITDial up starting population, growth rate, carrying capacity, and a harvesting/predation rate and watch a population trace the classic S-shaped curve toward its habitat's limit — or, if harvesting outpaces growth, decline toward extinction. Traced against an uncapped exponential comparison.
See what it does →Predators and Prey: A Food Chain
LAUNCHWatch rabbits and foxes share a field: rabbits breed on the grass, foxes breed on the rabbits. Because the foxes only multiply after the rabbits have, each peak in the foxes comes after the peak in the rabbits, so the two numbers rise and fall in repeating cycles. Change the food, the foxes' hunting success and how fast they die, or add a drought, disease or the removal of the foxes, to find when the animals live side by side, cycle, or die out.
See what it does →Hit the Target
FREEThe server picks a random launch speed, gravity, bounciness, ground resistance, and a target landing zone plus a required bounce count (always achievable), you dial in the launch angle, and real projectile-motion physics judges the shot. Landing in the zone on exactly the asked bounce refunds your run.
See what it does →Projectile Motion
FREELaunch a projectile at a chosen speed and angle and watch it arc under gravity — see range, max height, and flight time; adjustable bounciness and ground resistance let it keep bouncing across the ground.
See what it does →Radioactive Decay
FREEStart with a sample of undecayed nuclei — adjust the initial count and half-life to watch the population (and a grid of individual nuclei) decay exponentially.
See what it does →Half-Life Detective
FREEThe server picks a starting number of nuclei and a check time, and a target for how many should still be undecayed then (always achievable). You choose the half-life, and a real radioactive-decay model counts what is left. Hitting the target refunds your run.
See what it does →Rates of Reaction
LAUNCHDial up acid concentration, temperature, and marble form and watch a gas syringe fill with CO2 — the marble is the limiting reagent, so every run ends at the same volume, only how fast it gets there changes. Traced against a dashed reference run.
See what it does →RC Circuit (Charging & Discharging)
LAUNCHCharge or discharge a capacitor through a resistor — adjust the source voltage, resistance, and capacitance to see the exponential voltage/current curves and the circuit's time constant.
See what it does →Reach the Moon
ORBITChoose your launch bearing, injection speed, flight-path angle, and lead the Moon's own motion — simulate a real Earth-Moon transfer and see if you reach the Moon's sphere of influence. Reaching it refunds your run.
See what it does →Reacting Masses and the Limiting Reactant
LAUNCHPick a balanced reaction and the amount of each reactant, and watch particles pair up in the equation's ratio until one reactant runs out. See the limiting reactant, the mass or gas volume of product made, and the excess left behind, and why moles, not grams, decide which runs out first.
See what it does →Reaction Energy: Exothermic, Endothermic and Catalysts
LAUNCHWatch a chemical reaction as a hill that the particles have to climb. A profile graph shows the energy of the starting chemicals, the energy of the products and the energy barrier between them, with arrows for the energy given out or taken in. Pick a real reaction, such as burning methane, an acid and an alkali neutralising, calcium carbonate breaking down or ammonium nitrate dissolving, and see whether it warms or cools its surroundings and by how many degrees. Beside it, moving particles show how many have enough energy to get over the barrier at the temperature you choose, and pairs of them react as the run goes on. Switch on a catalyst to lower the barrier without changing the energy given out or taken in, and raise the temperature to see more particles succeed.
See what it does →Refraction (Snell's Law)
FREESend a light ray into the interface between two media — adjust the incidence angle and each medium's refractive index to see it bend according to Snell's law, or totally internally reflect once you pass the critical angle.
See what it does →Bend the Beam
FREEThe server picks a pair of materials (such as air and glass, or diamond and water) and a target for the angle the light leaves the boundary at (always achievable), you set the angle the beam arrives at, and a real refraction model judges where it ends up. Hitting the target refunds your run.
See what it does →Rolling Race (Moment of Inertia)
ORBITRelease a hoop, a solid disk, and a solid sphere from rest together — each on its own ramp curve (straight incline, brachistochrone, exponential decay, circular arc, or parabola) — and see how both the SHAPE (moment of inertia) and the PATH decide who reaches the bottom first.
See what it does →Rotational Inertia
LAUNCHSpin up a solid disc, a hoop, and a solid sphere — all sharing the same mass and radius — under the same applied torque, and watch them visibly pull apart purely because of how each one's mass is spread out from the axle.
See what it does →Rutherford Scattering
LAUNCHFire a beam of alpha particles at a single heavy nucleus — adjust the alpha energy, target atomic number, particle count, and impact-parameter spread to watch Coulomb repulsion alone deflect each trajectory, most only slightly and a rare few sharply back the way they came.
See what it does →Seasons and Day Length
FREEWatch Earth go once round the Sun with its axis tilted, and see how the tilt, not the distance from the Sun, makes the seasons. Pick a latitude and a tilt, then follow how long the Sun is up each day and how high it climbs at noon through a whole year. Near the poles the Sun stays up all day in summer and never rises in winter. Set the tilt to 0° and the seasons disappear. The two halves of the world have opposite seasons.
See what it does →Series & Parallel Circuits
FREEWire three resistors in series, in parallel, or as one in series with the other two in parallel — watch the current split between branches and the total resistance change, with a parallel path always lowering it and a series one always raising it.
See what it does →Simple Harmonic Motion
FREEPull a mass on a spring away from equilibrium and release it — adjust mass, spring stiffness, and damping to see undamped, underdamped, critically damped, and overdamped motion.
See what it does →Sound Waves: Pitch, Loudness and Speed
FREEWatch a sound wave pass through the air. A loudspeaker pushes on the air and a row of particles wobbles back and forth about fixed spots, so patches where they are squeezed together (compressions) and spread apart (rarefactions) travel along while each particle stays where it is. Raise the frequency for a higher pitch and a shorter wavelength, raise the amplitude for a louder sound, and change the medium: sound goes 343 m/s in air, 1007 m/s in helium, 1480 m/s in water and 5960 m/s in steel. A graph shows the pressure along the wave and a microphone trace shows it over time, with the wavelength, period, speed and approximate sound level worked out for you. For instance, a 440 Hz note in air has a wavelength of 0.78 m.
See what it does →Standing Waves on a String
LAUNCHPluck a string fixed at both ends into a chosen harmonic — adjust its length, tension, and mass per unit length to see how fast, and in how many nodes and antinodes, it vibrates.
See what it does →Terminal Velocity (Falling Through a Fluid)
FREERelease a sphere into a tall column of fluid — adjust its size, density, and the fluid's density and viscosity to see it asymptote to a terminal speed, or float, depending on which is denser.
See what it does →Sink to the Mark
FREEThe server picks a thick liquid (such as glycerine or castor oil), a ball material (such as steel or glass) and a target for the steady sinking speed (always achievable), you choose the ball's radius, and a real terminal-velocity model judges how fast it settles. Hitting the target refunds your run.
See what it does →Thin Lens (Image Formation)
ORBITPlace an object in front of a converging or diverging lens — watch the three principal rays trace out where the image forms, and see whether it's real or virtual, upright or inverted, magnified or reduced.
See what it does →Tidal Forces (Why There Are Two Bulges)
INTERSTELLARPut a planet next to a moon or a star and see how gravity pulls the near side harder than the far side — the stretch that raises two tides a day, locks the Moon's face to us, and can tear a moon apart if it strays too close.
See what it does →Titration Curve
ORBITAdd strong base to an acid, strong or weak, and trace pH against volume — see the equivalence point's sharp jump and, for a weak acid, the buffer plateau where pH equals pKa at the half-equivalence point.
See what it does →Torque & Balance
FREEHang a mass at a chosen distance from the pivot on each side of a beam, add weight to the beam itself, and shift the pivot off centre — watch the beam swing down on the heavier side and settle, or stay level when the two torques exactly match.
See what it does →Torricelli's Tank (Draining Through a Hole)
FREEPunch a hole in the side of a water tank and watch the jet arc out and the level fall — the jet speed depends only on how deep the hole is below the surface, and the tank empties on a curve you can predict.
See what it does →Fill the Bucket
FREEThe server picks a water tank, the width of its hole and a bucket on the floor, plus a moment in time (always achievable), you set the height of the hole, and a real draining-tank model judges whether the jet is landing in the bucket at that moment. Landing it in the bucket refunds your run.
See what it does →Transformers: Stepping Voltage Up and Down
ORBITSee how a transformer steps a voltage up or down. Alternating current in the primary coil makes a changing magnetic field in the iron core, and that field induces a voltage in the secondary coil. The voltages follow the turns, so the secondary voltage is the primary voltage times the secondary turns divided by the primary turns, while the current changes the other way and the power stays almost the same. Watch the field in the core swing back and forth and the two voltages on one graph. A second view sends a fixed amount of power down a cable and compares the heat lost with and without stepping the voltage up, which is why power lines use high voltage. Set the voltage, the turns on each coil, the load, the efficiency and the mains frequency. For instance, 12 V across 100 turns into 500 turns gives 60 V.
See what it does →Two-Source Wave Interference
FREETwo in-phase point sources emit circular waves — adjust the wavelength and their separation to see the exact bright/dark interference fringes form where the path lengths line up or cancel.
See what it does →