Sink to the Mark

The server picks a thick liquid (such as glycerine or castor oil), a ball material (such as steel or glass) and a target for the steady sinking speed (always achievable), you choose the ball's radius, and a real terminal-velocity model judges how fast it settles. Hitting the target refunds your run.

Still frame from the Sink to the Mark simulation
Free to run with an account

About this simulation

What it shows

A puzzle on a ball sinking through a thick liquid. The liquid (such as glycerine) and the ball material (such as steel) are given, along with a target for the steady sinking speed. You choose the ball's radius, then run it.

The key idea

The ball speeds up until the liquid's drag and buoyancy balance its weight, then sinks at a steady speed. In a thick liquid that speed grows with the square of the radius (v ∝ r²), so doubling the radius makes it sink about four times faster.

Try this

Run it once, see whether the ball settles too slowly or too fast, then choose a bigger ball to sink faster or a smaller one to sink slower.