Hit the Target

The server picks a random launch speed, gravity, bounciness, ground resistance, and a target landing zone plus a required bounce count (always achievable), you dial in the launch angle, and real projectile-motion physics judges the shot. Landing in the zone on exactly the asked bounce refunds your run.

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About this simulation

What it shows

A puzzle on a projectile: the launch speed, gravity and bounciness are given, along with a target zone and the number of bounces to make. You choose the launch angle, then run it.

The key idea

The angle sets how high the ball goes and how far it travels. With bounces, each landing sends it up again with a fraction of its speed, so the total distance depends on the angle and the bounce count.

Try this

Change the Launch angle and run it a few times, noting where the ball lands each time, then adjust until it lands in the target zone.