Simulations
Interactive, watermarked science demonstrations — pick one to adjust its parameters and run it.
Double-Slit Interference
INTERSTELLARShine coherent light through two narrow slits and watch the exact bright/dark fringe pattern form on a screen — adjust wavelength, slit separation, slit width, and screen distance to see the fringes tighten, widen, and even lose whole orders to the single-slit diffraction envelope.
See what it does →Malus's Law
FREEShine unpolarised light through a polariser and a rotating analyser and watch the transmitted intensity trace out cos-squared of the angle between them — then insert a third polariser between two crossed ones and watch light that should be fully blocked pass through again.
See what it does →Refraction (Snell's Law)
FREESend a light ray into the interface between two media — adjust the incidence angle and each medium's refractive index to see it bend according to Snell's law, or totally internally reflect once you pass the critical angle.
See what it does →Bend the Beam
FREEThe server picks a pair of materials (such as air and glass, or diamond and water) and a target for the angle the light leaves the boundary at (always achievable), you set the angle the beam arrives at, and a real refraction model judges where it ends up. Hitting the target refunds your run.
See what it does →Thin Lens (Image Formation)
ORBITPlace an object in front of a converging or diverging lens — watch the three principal rays trace out where the image forms, and see whether it's real or virtual, upright or inverted, magnified or reduced.
See what it does →