Simulations
Interactive, watermarked science demonstrations — pick one to adjust its parameters and run it.
Bernoulli's Venturi Tube
FREESend fluid through a pipe that narrows to a throat and widens back out — adjust the inlet/throat diameters, flow speed, fluid density, and inlet pressure to watch tracer particles speed up in the throat while manometers show the pressure drop Bernoulli's equation predicts.
See what it does →Binding Energy per Nucleon (Fusion vs Fission)
FREETrace the curve that explains where nuclear energy comes from — see why fusing light nuclei and splitting heavy ones both release energy, and check the energy of a specific reaction against the curve.
See what it does →Bohr Model (Hydrogen-like Atom)
FREEWatch an electron drop between energy levels of a hydrogen-like atom and see the photon it gives off — pick the levels and the nuclear charge, and read the wavelength, energy and which series the line belongs to.
See what it does →Buoyancy (Archimedes' Principle)
FREEDrop a uniform object into a tank of fluid — adjust the object's density, the fluid's density, and the object's size to see it settle at its equilibrium floating depth, or sink straight through, exactly as Archimedes' principle predicts.
See what it does →Compton Scattering (Photon Billiards)
LAUNCHFire an X-ray or gamma photon at an electron and watch it bounce off with less energy — the wavelength shift depends only on the angle, which is the evidence that light comes in particles.
See what it does →Hohmann Transfer (Changing Orbits)
ORBITMove a spacecraft from a low orbit to a higher one with two engine burns — see the half-ellipse it coasts along, read both speed changes, and find out why the cheap route is also the slow one.
See what it does →Kepler's Laws
ORBITWatch a planet trace an exact elliptical orbit with the star at one focus, its equal-time sectors shaded to show equal-area sweeps, and a second comparison planet whose period and semi-major axis satisfy the same T^2/a^3 ratio.
See what it does →Moon Phases and Eclipses
FREEFollow the Moon through a month of phases from the Sun, Earth and Moon's positions, and see it from the Northern or Southern Hemisphere. The half of the Moon facing the Sun is always lit; what changes is how much of it we can see. Then find out why most new and full Moons bring no eclipse, because the Moon's path is tilted, and when one does.
See what it does →Nuclear Fission Chain Reaction
INTERSTELLARLoad a sample of some isotope — adjust the isotope, purity, fuel amount, moderator, and cooling/control rods to see the chain reaction fizzle out, self-sustain, or run away, generation by generation.
See what it does →Photoelectric Effect
LAUNCHShine light of a chosen frequency onto a metal plate — adjust the frequency and the metal's work function to see whether an electron is ejected at all, and at what speed, exactly as Einstein's photon picture predicts.
See what it does →Poiseuille Flow (Viscous Flow in a Pipe)
ORBITPush a thick or thin liquid through a narrow pipe and watch the flow profile form — the fluid at the wall barely moves, the centre races, and halving the radius cuts the flow to a sixteenth.
See what it does →Radioactive Decay
FREEStart with a sample of undecayed nuclei — adjust the initial count and half-life to watch the population (and a grid of individual nuclei) decay exponentially.
See what it does →Half-Life Detective
FREEThe server picks a starting number of nuclei and a check time, and a target for how many should still be undecayed then (always achievable). You choose the half-life, and a real radioactive-decay model counts what is left. Hitting the target refunds your run.
See what it does →Reach the Moon
ORBITChoose your launch bearing, injection speed, flight-path angle, and lead the Moon's own motion — simulate a real Earth-Moon transfer and see if you reach the Moon's sphere of influence. Reaching it refunds your run.
See what it does →Rutherford Scattering
LAUNCHFire a beam of alpha particles at a single heavy nucleus — adjust the alpha energy, target atomic number, particle count, and impact-parameter spread to watch Coulomb repulsion alone deflect each trajectory, most only slightly and a rare few sharply back the way they came.
See what it does →Seasons and Day Length
FREEWatch Earth go once round the Sun with its axis tilted, and see how the tilt, not the distance from the Sun, makes the seasons. Pick a latitude and a tilt, then follow how long the Sun is up each day and how high it climbs at noon through a whole year. Near the poles the Sun stays up all day in summer and never rises in winter. Set the tilt to 0° and the seasons disappear. The two halves of the world have opposite seasons.
See what it does →Tidal Forces (Why There Are Two Bulges)
INTERSTELLARPut a planet next to a moon or a star and see how gravity pulls the near side harder than the far side — the stretch that raises two tides a day, locks the Moon's face to us, and can tear a moon apart if it strays too close.
See what it does →Torricelli's Tank (Draining Through a Hole)
FREEPunch a hole in the side of a water tank and watch the jet arc out and the level fall — the jet speed depends only on how deep the hole is below the surface, and the tank empties on a curve you can predict.
See what it does →Fill the Bucket
FREEThe server picks a water tank, the width of its hole and a bucket on the floor, plus a moment in time (always achievable), you set the height of the hole, and a real draining-tank model judges whether the jet is landing in the bucket at that moment. Landing it in the bucket refunds your run.
See what it does →